The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.
What We Do
Sustain: Since 2011, we've facilitated events to maintain community members' access to collaborative activity, education, and professional outlets.
Listen: We welcome community feedback and participation as we continue to seek and improve opportunities.
Connect: We help bring people and organizations together to foster game making collaboration in Portland and the Pacific Northwest.
Educate: We advocate for the advancement of developers' communication, technical, and professional skills in creative development fields.
Produce: We raise funds and manage volunteers to make events and resources free and accessible to everyone.
Promote: We advocate for community member and project visibility to join with larger-scale opportunities.
Expand: We evaluate the successes and failures of our existing systems and events to adapt to the community's growing needs.
Who We Are
Founded by Will Lewis in 2011 with a focus of connecting people of differing skill sets, PIGSquad grew over time to provide numerous outlets for game makers in the general Pacific Northwest area. It became an Oregon-recognized 501(c)3 nonprofit in 2015, now welcoming a team of volunteer directors and officers who share their time and varying professional backgrounds to sustain PIGSquad activities and opportunities.
Board of Directors
Will is the founder and president of PIGSquad, co-founder and producer for Rose City Games, and co-director of Pixel Arts Game Education. He is a lifelong lover of games and game making, focusing primarily on storytelling, art, writing, music, design, and production management.
Bryan is a Portland, Oregon based attorney that works specifically with the creative community. He is a co-founder of Aspect Law Group and specializes in business and intellectual property law, and is also an avid supporter of community-based activities and Portland’s art and culture scene.
Laura is a writer, artist, and experiential designer focusing on the intersection of storytelling, play, and technology. She designed 60 Minutes to Escape, Portland’s first escape-the-room game, and wrote Katamari Damacy for Boss Fight Books. As a long-time community manager, she’s committed to inclusive and safe community spaces.
Corey is a game developer, producer, musician, and co-founder of Rose City Games. He worked in the music industry for over 10 years, both as a recording artist and record label representative. His love of games quickly took over his life after settling in Portland in 2012.
Sandra is a Cuban-American artist working in comics and games. She does business development and project management for Rose City Games, where she enjoys collaborating with talented, creative teams. She is the author and illustrator of House Girls (Stela) and has published additional comics work with Image Comics, Dark Horse, Archie Comics, and more.
Dylan works in the field of education, teaching students programming and doing IT work. He's been an active member of PIGSquad since 2013 when he started getting into game development in his free time. He also runs the Portland Unity user group, UnityPDX.
Marlowe is an award-winning illustrator, an animator, and a game developer native to Portland. She works freelance on a variety of art and games projects and still somehow manages to find time to play video games on the side.
Nyssa is a narrative artist working in animation, comics, and game design. She has also tested her jack-of-all-trades inclination with product design, teaching, and public works mural painting. Nyssa loves making stories and games and is enthusiastic to share with her community.
Brendan is a software engineer, musician, and avid generalist who has always loved games, but got serious about making them in 2016 thanks in large part to attending PIGSquad events. He hopes to support as many people as possible in creating the games of their dreams!
Michael is an experiential software and hardware developer with a love for hands-on museum exhibits, classic board games, and virtual reality. While relatively new to the Portland area, he quickly found himself enamored with and inspired by the open, collaborative attitude common in the Pacific Northwest city. Through PIGSquad, he seeks to reinforce those ideas as a means of creating a welcoming community that is open to people of all backgrounds and provide them with the means to achieve their creative visions.
Matthew is a freelance animator, illustrator, and comic artist. He’s illustrating the Oni Press graphic novel Dead Weight: Murder at Camp Bloom (2018), and has worked with ShadowMachine as Segment Director on MTV's Greatest Party Story Ever. He’s also created animated shorts including These Pancakes are Tiny, and has written, drawn, and self-published comics including Robo-Boy vs. Boybot.