Global Game Jam 2013

Event Details

Global Game Jam 2013

Time: January 25, 2013 at 5pm to January 27, 2013 at 7pm
Location: The Art Institute of Portland
Street: 1122 Northwest Davis St. Room 263
City/Town: Portland
Website or Map:…
Event Type: game, jam
Organized By: Will Lewis
Latest Activity: Jan 27, 2013

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Event Description

To register, log in/create an account on the Global Game Jam website, follow this link for condensed details of the jam, then click on the registration link in the column headed "Jam Site 2013" in the Art Institute of Portland locations page.

"The Global Game Jam (GGJ) is the world's largest game jam event occurring annually in late January. GGJ brings together thousands of game enthusiasts participating through many local jams around the world. GGJ is a project of the International Game Developers Association (IGDA)."

Hello jammers! Global Game Jam 2013 gives us a 48 hour opportunity to develop a game amongst friends and new acquaintances!

We will begin on Friday evening at the Art Institute of Portland with a keynote, icebreakers, idea generating activities, and team selection (approx. 2 hours). After jammers are satisfied with their ideas and teams, they will work on their games until we approach our deadline on Sunday afternoon. They will begin to upload their "completed" games by the Global Game Jam deadline. Exact times will be added to this and other event listings when they are provided to organizers.

Jammers are encouraged to not form teams beforehand, as to inspire new relationships via the icebreakers at the beginning of the 48 hour period (though I am aware that some people are predisposed to working with each other/alone and will do so regardless after finishing the icebreaker activities). Sleeping space and some equipment will be provided, though jammers are responsible for their own overall health and wellness (which will be supported via suggested breaks, mealtimes, etc.). Updates regarding on-location snacks, prizes for jam "achievements," and other logistics will be added to this and other event listings soon.

Instructions for registering are listed in the first paragraph of this event posting. Jammers are considered officially registered when they are registered via the Global Game Jam website. We have room for 60 jammers. If more than 60 people come to the event and plan to participate for the entire weekend, Global Game Jam site registrants will be accepted first, then registrants, then PIGSquad Facebook group registrants, then first-come-first-served.

If you have any additional questions, comments, or suggestions, please first read the Art Institute location page on the Global Game Jam website. For further contact, e-mail me at pigsquad at gmail dot com, post on this event's wall, or message an admin on the Facebook!

Comment Wall

Comment by AJ Paris on November 27, 2012 at 1:32am

Signed up! 

Comment by Hans Chung-Otterson on January 10, 2013 at 4:31pm

Hi there, I just registered for this. I've never done a GGJ, but I'm excited!

Question: Is it problematic to have to duck out for a little bit? For example, I have a commitment on Sunday afternoon and would have to leave my group about 4 hours before the GGJ finished.


Comment by Will Lewis on January 10, 2013 at 5:09pm

That'd be totally fine as long as you communicate with your team well! Thanks for checking in :D

Comment by Will Lewis on January 12, 2013 at 10:20am

A list of promotions available to jammers:

Comment by Will Lewis on January 12, 2013 at 10:20am
Comment by Will Lewis on January 14, 2013 at 11:40am

Just heard word that Global Game Jam games with a Games for Social Good bent will be featured on Games For Change's website, social media outlets, and newsletters! Consider adding "this game must work towards social good" to the GGJ prompt to take advantage of this opportunity!

Comment by Will Lewis on January 15, 2013 at 1:15pm

We now have a flyer!

Comment by Will Lewis on January 16, 2013 at 9:41pm
Comment by Tien Tam on January 18, 2013 at 9:02am

Just registered, Happy to provide 3d art that weekend to who-ever wants it!

see sample:

Comment by Andrew Grewell on January 21, 2013 at 9:01am

I'm curious if any one will be using Game Maker to create their game?


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