Please join us for two presentations about social transformation through games-based learning. The first, Survivance, engages Indigenous communities in a journey of recovery from historical trauma. The second, ChickTech High School, explores how designing and making video games offers transformational possibilities in the lives of young women. Both offer unique models of leveraging games to create new social contexts for collective change.
Survivance: An Indigenous Game for Change
by Elizabeth LaPensée, Ph.D. (ABD)
Historical trauma caused by colonization has had generational effects on the mental, emotional, physical, and spiritual wellbeing of Indigenous communities. Survivance is a social media game for change that brings players through the Indigenous hero's journey on a path to recovery through quests and acts of survivance. This presentation describes the game prototype and the impact it has had on players so far.
Videogame Education at ChickTech HighSchool
by Janice Levenhagen-Seeley, Corvus Elrod, Leana Galiel and Yori Kvitcko
ChickTech is a 501(c)(3) that provides fun, hands-on opportunities for girls and women to get engaged with technology. The High School program shows high school girls that engineering can be fun and exciting through a 2-day event and follow-up sessions, career/resume workshops, mentoring and internship possibilities. This presentation from the videogame workshop explores how designing and building games opens up transformative possibilities for young women in Oregon. They discuss the use of paper prototyping and GameMaker for a team-based collaborative environment.
Sponsored by Portland Games for Change and special thanks to our host, Reed College (map
For more information, please contact Jeffrey Sens at Facebook or Meetup.